From: Alan Alpert Date: Tue, 27 Mar 2012 07:29:48 +0000 (+1000) Subject: Use pixmapCache in sprite assembly X-Git-Url: http://git.silmor.de/gitweb/?a=commitdiff_plain;h=ed37dd9bb1f63d47a5daafc06af3a13549000f0c;p=konrad%2Fqtdeclarative.git Use pixmapCache in sprite assembly Change-Id: Ibd4f5ea08a548e3c255db3e771b667f5850978e2 Reviewed-by: Damian Jansen --- diff --git a/src/quick/items/qquickspriteengine.cpp b/src/quick/items/qquickspriteengine.cpp index d4ddbc4..900cb84 100644 --- a/src/quick/items/qquickspriteengine.cpp +++ b/src/quick/items/qquickspriteengine.cpp @@ -389,6 +389,7 @@ QImage QQuickSpriteEngine::assembledImage() else qmlInfo(state) << "SpriteEngine: Animations too large to fit in one texture, pushed over the edge by:" << state->source().toLocalFile(); qmlInfo(state) << "SpriteEngine: Your texture max size today is " << maxSize; + return QImage(); } state->m_generatedCount = rowsNeeded; h += state->frameHeight() * rowsNeeded; @@ -407,7 +408,7 @@ QImage QQuickSpriteEngine::assembledImage() QPainter p(&image); int y = 0; foreach (QQuickSprite* state, m_sprites){ - QImage img(state->source().toLocalFile()); + QImage img(state->m_pix.image()); int frameWidth = state->m_frameWidth; int frameHeight = state->m_frameHeight; if (img.height() == frameHeight && img.width() < maxSize){//Simple case