From: Kent Hansen Date: Thu, 29 Sep 2011 05:17:32 +0000 (+0200) Subject: pulse calls should use ms instead of s X-Git-Url: http://git.silmor.de/gitweb/?a=commitdiff_plain;h=c06f94728ba826531210926c972796d119422dad;p=konrad%2Fqtdeclarative.git pulse calls should use ms instead of s This updates the examples to reflect the API change that was done in commit f0dc82305eb9c9297d73cba67634e9e4bc4f3b84 Change-Id: Id08896cbe3a47adc0b02797faddf50281a24c625 Reviewed-on: http://codereview.qt-project.org/5702 Reviewed-by: Qt Sanity Bot Reviewed-by: Alan Alpert --- diff --git a/examples/declarative/particles/emitters/timedgroupchanges.qml b/examples/declarative/particles/emitters/timedgroupchanges.qml index 5da64f1..e668436 100644 --- a/examples/declarative/particles/emitters/timedgroupchanges.qml +++ b/examples/declarative/particles/emitters/timedgroupchanges.qml @@ -82,7 +82,7 @@ Rectangle { running: true triggeredOnStart: true repeat: true - onTriggered:startingEmitter.pulse(0.1); + onTriggered:startingEmitter.pulse(100); } Emitter { id: startingEmitter diff --git a/examples/declarative/particles/itemparticle/particleview.qml b/examples/declarative/particles/itemparticle/particleview.qml index 0d08411..ddc447b 100644 --- a/examples/declarative/particles/itemparticle/particleview.qml +++ b/examples/declarative/particles/itemparticle/particleview.qml @@ -128,7 +128,7 @@ Item { alertItem = alertDelegate.createObject(root); alertItem.x = root.width/2 - alertItem.width/2 alertItem.y = root.height/2 - alertItem.height/2 - spawnFireworks.pulse(0.2); + spawnFireworks.pulse(200); stopAlert.start(); } focus: true diff --git a/examples/declarative/particles/plasmapatrol/content/LaserHardpoint.qml b/examples/declarative/particles/plasmapatrol/content/LaserHardpoint.qml index 007d533..4c2254d 100644 --- a/examples/declarative/particles/plasmapatrol/content/LaserHardpoint.qml +++ b/examples/declarative/particles/plasmapatrol/content/LaserHardpoint.qml @@ -81,7 +81,7 @@ Item { offset = Math.random() * 100; } target = container.mapFromItem(targetArg, offset + targetArg.width/2, offset + targetArg.height/2); - emitter.pulse(0.10); + emitter.pulse(100); // console.log("Fire box: " + Math.min(container.width/2, target.x) + "," + Math.min(container.height/2, target.y) + " " + (Math.max(container.width/2, target.x) - Math.min(container.width/2, target.x)) + "," + (Math.max(container.height/2, target.y) - Math.min(container.height/2, target.y))); } Emitter { diff --git a/examples/declarative/samegame/SamegameCore/BoomBlock.qml b/examples/declarative/samegame/SamegameCore/BoomBlock.qml index df3e9bd..e5d4f40 100644 --- a/examples/declarative/samegame/SamegameCore/BoomBlock.qml +++ b/examples/declarative/samegame/SamegameCore/BoomBlock.qml @@ -104,7 +104,7 @@ Item { State { name: "DeathState"; when: dying == true - StateChangeScript { script: particles.pulse(0.1); } + StateChangeScript { script: particles.pulse(100); } PropertyChanges { target: img; opacity: 0 } StateChangeScript { script: block.destroy(1000); } }