From: Alan Alpert Date: Tue, 23 Aug 2011 03:08:08 +0000 (+1000) Subject: Lift particle limits on desktop X-Git-Url: http://git.silmor.de/gitweb/?a=commitdiff_plain;h=b9a16a039692327a9f6975456667b5bd36afb4c8;p=konrad%2Fqtdeclarative.git Lift particle limits on desktop Change-Id: I65d897273cd0e3a2ea58c78b0cde08a388506f84 Reviewed-on: http://codereview.qt.nokia.com/3355 Reviewed-by: Qt Sanity Bot Reviewed-by: Martin Jones --- diff --git a/src/declarative/particles/qsgcustomparticle.cpp b/src/declarative/particles/qsgcustomparticle.cpp index ae6c269..2d86306 100644 --- a/src/declarative/particles/qsgcustomparticle.cpp +++ b/src/declarative/particles/qsgcustomparticle.cpp @@ -411,10 +411,12 @@ void QSGCustomParticle::prepareNextFrame(){ QSGShaderEffectNode* QSGCustomParticle::buildCustomNodes() { +#ifdef QT_OPENGL_ES_2 if (m_count * 4 > 0xffff) { - printf("CustomParticle: Too many particles... \n");//####Why is this here? + printf("CustomParticle: Too many particles... \n"); return 0; } +#endif if (m_count <= 0) { printf("CustomParticle: Too few particles... \n"); diff --git a/src/declarative/particles/qsgimageparticle.cpp b/src/declarative/particles/qsgimageparticle.cpp index 3b58bfc..57461a4 100644 --- a/src/declarative/particles/qsgimageparticle.cpp +++ b/src/declarative/particles/qsgimageparticle.cpp @@ -846,10 +846,12 @@ static QSGGeometry::AttributeSet SpriteParticle_AttributeSet = QSGGeometryNode* QSGImageParticle::buildParticleNodes() { - if (m_count * 4 > 0xffff) {//TODO: Lift this limit for desktop? +#ifdef QT_OPENGL_ES_2 + if (m_count * 4 > 0xffff) { printf("ImageParticle: Too many particles - maximum 16,000 per ImageParticle.\n");//ES 2 vertex count limit is ushort return 0; } +#endif if (count() <= 0) return 0;