From: Jiang Jiang Date: Tue, 8 Nov 2011 09:17:29 +0000 (+0100) Subject: Fix default glyph node after qtbase refactor X-Git-Url: http://git.silmor.de/gitweb/?a=commitdiff_plain;h=ad320d873d27686ca0610ffd692f12131cc864ad;p=konrad%2Fqtdeclarative.git Fix default glyph node after qtbase refactor Change-Id: Ib08c1bcf33bafcee828169b3ddfa264bd010cfef Reviewed-by: Friedemann Kleint --- diff --git a/src/declarative/scenegraph/qsgdefaultglyphnode_p.cpp b/src/declarative/scenegraph/qsgdefaultglyphnode_p.cpp index 649c543..3476ab1 100644 --- a/src/declarative/scenegraph/qsgdefaultglyphnode_p.cpp +++ b/src/declarative/scenegraph/qsgdefaultglyphnode_p.cpp @@ -208,7 +208,7 @@ void QSGTextMaskMaterial::populate(const QPointF &p, for (int i=0; isubPixelPositionForX(QFixed::fromReal(glyphPositions.at(i).x())); + subPixelPosition = fontD->fontEngine->subPixelPositionForX(QFixed::fromReal(glyphPositions.at(i).x())); QTextureGlyphCache::GlyphAndSubPixelPosition glyph(glyphIndexes.at(i), subPixelPosition); const QTextureGlyphCache::Coord &c = cache->coords.value(glyph);