From: Kim Motoyoshi Kalland Date: Tue, 4 Sep 2012 14:25:25 +0000 (+0200) Subject: Doc: Fix some documentation issues. X-Git-Url: http://git.silmor.de/gitweb/?a=commitdiff_plain;h=8c5b720d707d6d36cdb5f6df1645c3045be48680;p=konrad%2Fqtdeclarative.git Doc: Fix some documentation issues. Change-Id: I0f7e60fd6060381bd8790dfaacc3a39a890a0fe7 Reviewed-by: aavit --- diff --git a/src/quick/items/qquickitem.cpp b/src/quick/items/qquickitem.cpp index 7618c2f..d1fa600 100644 --- a/src/quick/items/qquickitem.cpp +++ b/src/quick/items/qquickitem.cpp @@ -1684,11 +1684,6 @@ void QQuickItemPrivate::updateSubFocusItem(QQuickItem *scope, bool focus) */ /*! - \class ItemChangeData - \internal -*/ - -/*! \class QQuickItem::ItemChangeData \internal */ @@ -3701,10 +3696,6 @@ QQmlListProperty QQuickItemPrivate::resources() /*! \property QQuickItem::children \internal - */ -/*! - \fn void QQuickItem::childrenChanged() - \internal */ QQmlListProperty QQuickItemPrivate::children() { @@ -3724,10 +3715,6 @@ QQmlListProperty QQuickItemPrivate::children() /*! \property QQuickItem::visibleChildren \internal - */ -/*! - \fn void QQuickItem::visibleChildrenChanged() - \internal */ QQmlListProperty QQuickItemPrivate::visibleChildren() { diff --git a/src/quick/items/qquickview.cpp b/src/quick/items/qquickview.cpp index 87066f6..5027d81 100644 --- a/src/quick/items/qquickview.cpp +++ b/src/quick/items/qquickview.cpp @@ -153,18 +153,10 @@ void QQuickViewPrivate::itemGeometryChanged(QQuickItem *resizeItem, const QRectF */ -/*! \fn void QQuickView::sceneResized(QSize size) - This signal is emitted when the view is resized to \a size. -*/ - /*! \fn void QQuickView::statusChanged(QQuickView::Status status) This signal is emitted when the component's current \a status changes. */ -/*! \fn void QQuickView::initialSizeChanged(QSize size) - \internal -*/ - /*! Constructs a QQuickView with the given \a parent. The default value of \a parent is 0. diff --git a/src/quick/items/qquickwindow.cpp b/src/quick/items/qquickwindow.cpp index 4af76aa..bef7835 100644 --- a/src/quick/items/qquickwindow.cpp +++ b/src/quick/items/qquickwindow.cpp @@ -2395,7 +2395,7 @@ QOpenGLContext *QQuickWindow::openglContext() const /*! - \fn void QSGContext::sceneGraphInitialized() + \fn void QQuickWindow::sceneGraphInitialized() This signal is emitted when the scene graph has been initialized. @@ -2405,7 +2405,7 @@ QOpenGLContext *QQuickWindow::openglContext() const /*! - \fn void QSGContext::sceneGraphInvalidated() + \fn void QQuickWindow::sceneGraphInvalidated() This signal is emitted when the scene graph has been invalidated. diff --git a/src/quick/scenegraph/qsgcontextplugin.cpp b/src/quick/scenegraph/qsgcontextplugin.cpp index 7e0ae1e..73cfc63 100644 --- a/src/quick/scenegraph/qsgcontextplugin.cpp +++ b/src/quick/scenegraph/qsgcontextplugin.cpp @@ -137,8 +137,6 @@ QSGContext *QSGContext::createDefaultContext() /*! - \fn QQuickTextureFactory *createTextureFactoryFromImage(const QImage &image) - Calls into the scene graph adaptation if available and creates a texture factory. The primary purpose of this function is to reimplement hardware specific asynchronous texture frameskip-less uploads that can happen on @@ -155,8 +153,6 @@ QQuickTextureFactory *QSGContext::createTextureFactoryFromImage(const QImage &im /*! - \fn QQuickWindowManager *createWindowManager() - Calls into the scene graph adaptation if available and creates a hardware specific window manager. */ diff --git a/src/quick/util/qquickimageprovider.cpp b/src/quick/util/qquickimageprovider.cpp index 49ac80d..69c426e 100644 --- a/src/quick/util/qquickimageprovider.cpp +++ b/src/quick/util/qquickimageprovider.cpp @@ -61,16 +61,30 @@ public: Creating a texture directly is not possible as there is rarely an OpenGL context available in the thread that is responsible for loading the image data. - */ +*/ + +/*! + Constructs a texture factory. Since QQuickTextureFactory is abstract, it + cannot be instantiated directly. +*/ QQuickTextureFactory::QQuickTextureFactory() { } +/*! + Destroys the texture factory. +*/ + QQuickTextureFactory::~QQuickTextureFactory() { } +/*! + \fn int QQuickTextureFactory::textureByteCount() const + + Returns the number of bytes of memory the texture consumes. +*/ /*! \fn QImage QQuickTextureFactory::image() const @@ -91,10 +105,11 @@ QImage QQuickTextureFactory::image() const /*! - \fn QSGTexture *QQuickTextureFactory::createTexture() const + \fn QSGTexture *QQuickTextureFactory::createTexture(QQuickWindow *window) const This function is called on the scene graph rendering thread to create a QSGTexture - instance from the factory. + instance from the factory. \a window provides the context which this texture is + created in. QML will internally cache the returned texture as needed. Each call to this function should return a unique instance. @@ -233,7 +248,8 @@ QImage QQuickTextureFactory::image() const */ /*! - Creates an image provider that will provide images of the given \a type. + Creates an image provider that will provide images of the given \a type and + behave according to the given \a flags. */ QQuickImageProvider::QQuickImageProvider(ImageType type, Flags flags) : d(new QQuickImageProviderPrivate)