From: Gunnar Sletta Date: Mon, 5 Dec 2011 09:24:28 +0000 (+0100) Subject: Use the texture atlas height to compute y coordinates X-Git-Url: http://git.silmor.de/gitweb/?a=commitdiff_plain;h=5c9179b19776808acecab4805b10932dc4f9511a;p=konrad%2Fqtdeclarative.git Use the texture atlas height to compute y coordinates Change-Id: Ib0266ef6a46f58fe2c2892b8be297efe2f85aa98 Reviewed-by: aavit --- diff --git a/src/quick/items/qquickninepatchnode.cpp b/src/quick/items/qquickninepatchnode.cpp index 2974725..9724d83 100644 --- a/src/quick/items/qquickninepatchnode.cpp +++ b/src/quick/items/qquickninepatchnode.cpp @@ -271,7 +271,7 @@ void QQuickNinePatchNode::fillRow(QSGGeometry::TexturedPoint2D *&v, float y, flo const QRectF &tsr, // texture sub rect, for atlasses const QSize &ts) // texture size in pixels { - ty = tsr.y() + ty * tsr.width(); + ty = tsr.y() + ty * tsr.height(); float tw = ts.width(); float rightBorder = tw - m_innerRect.right();