Q_D(QQuickCanvasItem);
- if (d->context)
+ if (d->context && d->renderStrategy != QQuickCanvasItem::Cooperative)
d->context->prepare(d->canvasSize.toSize(), d->tileSize, d->canvasWindow.toRect(), d->dirtyRect.toRect(), d->smooth, d->antialiasing);
if (d->animationCallbacks.size() > 0 && isVisible()) {
else
node->setFiltering(QSGTexture::Nearest);
- if (d->renderStrategy == QQuickCanvasItem::Cooperative)
+ if (d->renderStrategy == QQuickCanvasItem::Cooperative) {
+ d->context->prepare(d->canvasSize.toSize(), d->tileSize, d->canvasWindow.toRect(), d->dirtyRect.toRect(), d->smooth, d->antialiasing);
d->context->flush();
+ }
node->setTexture(d->context->texture());
node->markDirty(QSGNode::DirtyMaterial);