The image particle shader does additional transformations to the
incoming vertex positions. This change notifies custom renderers
to avoid any optimizations that may break this functionality.
Change-Id: I82353d689a1d19b4edf2cc91e42164e6a1f75b6b
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
}
getState<ImageMaterialData>(m_material)->texture->setFiltering(QSGTexture::Linear);
getState<ImageMaterialData>(m_material)->entry = (qreal) m_entryEffect;
- m_material->setFlag(QSGMaterial::Blending);
+ m_material->setFlag(QSGMaterial::Blending | QSGMaterial::RequiresFullMatrix);
}
m_nodes.clear();