Change-Id: I557f985ca5e68eb75d0b032b1dfa28cc33d56b6a
Reviewed-by: David Faure (KDE) <faure@kde.org>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
AnimatedSprite {
objectName: "sprite"
- loops: 3
+ loops: 30
source: "squarefacesprite.png"
frameCount: 6
- frameDuration: 120
+ frameDuration: 240
width: 160
height: 160
}
QQuickAnimatedSprite* sprite = window->rootObject()->findChild<QQuickAnimatedSprite*>("sprite");
QVERIFY(sprite);
- QVERIFY(sprite->running());
+ QTRY_VERIFY(sprite->running());
QVERIFY(!sprite->paused());
QVERIFY(sprite->interpolate());
- QCOMPARE(sprite->loops(), 3);
+ QCOMPARE(sprite->loops(), 30);
sprite->setRunning(false);
QVERIFY(!sprite->running());