Change-Id: I65d897273cd0e3a2ea58c78b0cde08a388506f84
Reviewed-on: http://codereview.qt.nokia.com/3355
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Martin Jones <martin.jones@nokia.com>
QSGShaderEffectNode* QSGCustomParticle::buildCustomNodes()
{
+#ifdef QT_OPENGL_ES_2
if (m_count * 4 > 0xffff) {
- printf("CustomParticle: Too many particles... \n");//####Why is this here?
+ printf("CustomParticle: Too many particles... \n");
return 0;
}
+#endif
if (m_count <= 0) {
printf("CustomParticle: Too few particles... \n");
QSGGeometryNode* QSGImageParticle::buildParticleNodes()
{
- if (m_count * 4 > 0xffff) {//TODO: Lift this limit for desktop?
+#ifdef QT_OPENGL_ES_2
+ if (m_count * 4 > 0xffff) {
printf("ImageParticle: Too many particles - maximum 16,000 per ImageParticle.\n");//ES 2 vertex count limit is ushort
return 0;
}
+#endif
if (count() <= 0)
return 0;