While ANGLE builds only provide the OpenGL ES2 APIs, it's still
a desktop technology and we should default to using high quality
anti-aliasing.
Task-number: QTBUG-28782
Change-Id: Iefc764589e935899ead278cedef4c302694dd2bb
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
: gl(0)
, depthStencilBufferManager(0)
, distanceFieldCacheManager(0)
- #ifndef QT_OPENGL_ES
+ #if !defined(QT_OPENGL_ES) || defined(QT_OPENGL_ES_2_ANGLE)
, distanceFieldAntialiasing(QSGGlyphNode::HighQualitySubPixelAntialiasing)
#else
, distanceFieldAntialiasing(QSGGlyphNode::GrayAntialiasing)