DEFINE_BOOL_CONFIG_OPTION(qmlFboOverlay, QML_FBO_OVERLAY)
+namespace
+{
+ class BindableFbo : public QSGBindable
+ {
+ public:
+ BindableFbo(QOpenGLFramebufferObject *fbo, QSGDepthStencilBuffer *depthStencil);
+ virtual ~BindableFbo();
+ virtual void bind() const;
+ private:
+ QOpenGLFramebufferObject *m_fbo;
+ QSGDepthStencilBuffer *m_depthStencil;
+ };
+
+ BindableFbo::BindableFbo(QOpenGLFramebufferObject *fbo, QSGDepthStencilBuffer *depthStencil)
+ : m_fbo(fbo)
+ , m_depthStencil(depthStencil)
+ {
+ }
+
+ BindableFbo::~BindableFbo()
+ {
+ if (m_depthStencil)
+ m_depthStencil->detach();
+ }
+
+ void BindableFbo::bind() const
+ {
+ m_fbo->bind();
+ if (m_depthStencil)
+ m_depthStencil->attach();
+ }
+}
+
class QQuickShaderEffectSourceTextureProvider : public QSGTextureProvider
{
Q_OBJECT
delete m_fbo;
delete m_secondaryFbo;
m_fbo = m_secondaryFbo = 0;
+ m_depthStencilBuffer.clear();
m_dirtyTexture = false;
if (m_grab)
emit scheduledUpdateCompleted();
delete m_secondaryFbo;
QOpenGLFramebufferObjectFormat format;
- format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
format.setInternalTextureFormat(m_format);
format.setSamples(8);
m_secondaryFbo = new QOpenGLFramebufferObject(m_size, format);
+ m_depthStencilBuffer = m_context->depthStencilBufferForFbo(m_secondaryFbo);
} else {
QOpenGLFramebufferObjectFormat format;
- format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
format.setInternalTextureFormat(m_format);
format.setMipmap(m_mipmap);
if (m_recursive) {
m_secondaryFbo = new QOpenGLFramebufferObject(m_size, format);
glBindTexture(GL_TEXTURE_2D, m_secondaryFbo->texture());
updateBindOptions(true);
+ m_depthStencilBuffer = m_context->depthStencilBufferForFbo(m_secondaryFbo);
} else {
delete m_fbo;
delete m_secondaryFbo;
m_secondaryFbo = 0;
glBindTexture(GL_TEXTURE_2D, m_fbo->texture());
updateBindOptions(true);
+ m_depthStencilBuffer = m_context->depthStencilBufferForFbo(m_fbo);
}
}
}
m_renderer->setClearColor(Qt::transparent);
if (m_multisampling) {
- m_renderer->renderScene(QSGBindableFbo(m_secondaryFbo));
+ m_renderer->renderScene(BindableFbo(m_secondaryFbo, m_depthStencilBuffer.data()));
if (deleteFboLater) {
delete m_fbo;
QOpenGLFramebufferObject::blitFramebuffer(m_fbo, r, m_secondaryFbo, r);
} else {
if (m_recursive) {
- m_renderer->renderScene(QSGBindableFbo(m_secondaryFbo));
+ m_renderer->renderScene(BindableFbo(m_secondaryFbo, m_depthStencilBuffer.data()));
if (deleteFboLater) {
delete m_fbo;
}
qSwap(m_fbo, m_secondaryFbo);
} else {
- m_renderer->renderScene(QSGBindableFbo(m_fbo));
+ m_renderer->renderScene(BindableFbo(m_fbo, m_depthStencilBuffer.data()));
}
}
QSGRenderer *m_renderer;
QOpenGLFramebufferObject *m_fbo;
QOpenGLFramebufferObject *m_secondaryFbo;
+ QSharedPointer<QSGDepthStencilBuffer> m_depthStencilBuffer;
#ifdef QSG_DEBUG_FBO_OVERLAY
QSGRectangleNode *m_debugOverlay;
#include <QGuiApplication>
#include <QOpenGLContext>
+#include <QtGui/qopenglframebufferobject.h>
#include <QQmlImageProvider>
#include <private/qqmlglobal_p.h>
public:
QSGContextPrivate()
: gl(0)
+ , depthStencilBufferManager(0)
, distanceFieldCacheManager(0)
#ifndef QT_OPENGL_ES
, distanceFieldAntialiasing(QSGGlyphNode::HighQualitySubPixelAntialiasing)
QHash<QSGMaterialType *, QSGMaterialShader *> materials;
QMutex textureMutex;
QHash<QQuickTextureFactory *, QSGTexture *> textures;
-
+ QSGDepthStencilBufferManager *depthStencilBufferManager;
QSGDistanceFieldGlyphCacheManager *distanceFieldCacheManager;
QSGDistanceFieldGlyphNode::AntialiasingMode distanceFieldAntialiasing;
d->textureMutex.unlock();
qDeleteAll(d->materials.values());
d->materials.clear();
+ delete d->depthStencilBufferManager;
+ d->depthStencilBufferManager = 0;
delete d->distanceFieldCacheManager;
d->distanceFieldCacheManager = 0;
/*!
+ Returns a shared pointer to a depth stencil buffer that can be used with \a fbo.
+ */
+QSharedPointer<QSGDepthStencilBuffer> QSGContext::depthStencilBufferForFbo(QOpenGLFramebufferObject *fbo)
+{
+ Q_D(QSGContext);
+ if (!d->gl)
+ return QSharedPointer<QSGDepthStencilBuffer>();
+ QSGDepthStencilBufferManager *manager = depthStencilBufferManager();
+ QSGDepthStencilBuffer::Format format;
+ format.size = fbo->size();
+ format.samples = fbo->format().samples();
+ format.attachments = QSGDepthStencilBuffer::DepthAttachment | QSGDepthStencilBuffer::StencilAttachment;
+ QSharedPointer<QSGDepthStencilBuffer> buffer = manager->bufferForFormat(format);
+ if (buffer.isNull()) {
+ buffer = QSharedPointer<QSGDepthStencilBuffer>(new QSGDefaultDepthStencilBuffer(d->gl, format));
+ manager->insertBuffer(buffer);
+ }
+ return buffer;
+}
+
+/*!
+ Returns a pointer to the context's depth/stencil buffer manager. This is useful for custom
+ implementations of \l depthStencilBufferForFbo().
+ */
+QSGDepthStencilBufferManager *QSGContext::depthStencilBufferManager()
+{
+ Q_D(QSGContext);
+ if (!d->gl)
+ return 0;
+ if (!d->depthStencilBufferManager)
+ d->depthStencilBufferManager = new QSGDepthStencilBufferManager(d->gl);
+ return d->depthStencilBufferManager;
+}
+
+
+/*!
Returns a material shader for the given material.
*/
#include <private/qrawfont_p.h>
#include <QtQuick/qsgnode.h>
+#include <QtQuick/private/qsgdepthstencilbuffer_p.h>
QT_BEGIN_HEADER
virtual QSGTexture *createTexture(const QImage &image = QImage()) const;
virtual QSize minimumFBOSize() const;
+ virtual QSharedPointer<QSGDepthStencilBuffer> depthStencilBufferForFbo(QOpenGLFramebufferObject *fbo);
+ QSGDepthStencilBufferManager *depthStencilBufferManager();
virtual QSurfaceFormat defaultSurfaceFormat() const;
# Util API
HEADERS += \
$$PWD/util/qsgareaallocator_p.h \
+ $$PWD/util/qsgdepthstencilbuffer_p.h \
$$PWD/util/qsgengine.h \
$$PWD/util/qsgflatcolormaterial.h \
$$PWD/util/qsgsimplematerial.h \
SOURCES += \
$$PWD/util/qsgareaallocator.cpp \
+ $$PWD/util/qsgdepthstencilbuffer.cpp \
$$PWD/util/qsgengine.cpp \
$$PWD/util/qsgflatcolormaterial.cpp \
$$PWD/util/qsgsimplerectnode.cpp \
--- /dev/null
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgdepthstencilbuffer_p.h"
+
+QT_BEGIN_NAMESPACE
+
+QSGDepthStencilBuffer::QSGDepthStencilBuffer(QOpenGLContext *context, const Format &format)
+ : m_functions(context)
+ , m_manager(0)
+ , m_format(format)
+ , m_depthBuffer(0)
+ , m_stencilBuffer(0)
+{
+ // 'm_manager' is set by QSGDepthStencilBufferManager::insertBuffer().
+}
+
+QSGDepthStencilBuffer::~QSGDepthStencilBuffer()
+{
+ if (m_manager)
+ m_manager->m_buffers.remove(m_format);
+}
+
+void QSGDepthStencilBuffer::attach()
+{
+ m_functions.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
+ GL_RENDERBUFFER, m_depthBuffer);
+ m_functions.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
+ GL_RENDERBUFFER, m_stencilBuffer);
+}
+
+void QSGDepthStencilBuffer::detach()
+{
+ m_functions.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
+ GL_RENDERBUFFER, 0);
+ m_functions.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
+ GL_RENDERBUFFER, 0);
+}
+
+
+QSGDefaultDepthStencilBuffer::QSGDefaultDepthStencilBuffer(QOpenGLContext *context, const Format &format)
+ : QSGDepthStencilBuffer(context, format)
+{
+ const GLsizei width = format.size.width();
+ const GLsizei height = format.size.height();
+
+ if (format.attachments == (DepthAttachment | StencilAttachment)
+ && m_functions.hasOpenGLExtension(QOpenGLExtensions::PackedDepthStencil))
+ {
+ m_functions.glGenRenderbuffers(1, &m_depthBuffer);
+ m_functions.glBindRenderbuffer(GL_RENDERBUFFER, m_depthBuffer);
+ if (format.samples && m_functions.hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)) {
+ m_functions.glRenderbufferStorageMultisample(GL_RENDERBUFFER, format.samples,
+ GL_DEPTH24_STENCIL8, width, height);
+ } else {
+ m_functions.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height);
+ }
+ m_stencilBuffer = m_depthBuffer;
+ }
+ if (!m_depthBuffer && (format.attachments & DepthAttachment)) {
+ m_functions.glGenRenderbuffers(1, &m_depthBuffer);
+ m_functions.glBindRenderbuffer(GL_RENDERBUFFER, m_depthBuffer);
+#ifdef QT_OPENGL_ES
+ const GLenum internalFormat = m_functions.hasOpenGLExtension(QOpenGLExtensions::Depth24)
+ ? GL_DEPTH_COMPONENT24 : GL_DEPTH_COMPONENT16;
+#else
+ const GLenum internalFormat = GL_DEPTH_COMPONENT;
+#endif
+ if (format.samples && m_functions.hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)) {
+ m_functions.glRenderbufferStorageMultisample(GL_RENDERBUFFER, format.samples,
+ internalFormat, width, height);
+ } else {
+ m_functions.glRenderbufferStorage(GL_RENDERBUFFER, internalFormat, width, height);
+ }
+ }
+ if (!m_stencilBuffer && (format.attachments & StencilAttachment)) {
+ m_functions.glGenRenderbuffers(1, &m_stencilBuffer);
+ m_functions.glBindRenderbuffer(GL_RENDERBUFFER, m_stencilBuffer);
+#ifdef QT_OPENGL_ES
+ const GLenum internalFormat = GL_STENCIL_INDEX8;
+#else
+ const GLenum internalFormat = GL_STENCIL_INDEX;
+#endif
+ if (format.samples && m_functions.hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)) {
+ m_functions.glRenderbufferStorageMultisample(GL_RENDERBUFFER, format.samples,
+ internalFormat, width, height);
+ } else {
+ m_functions.glRenderbufferStorage(GL_RENDERBUFFER, internalFormat, width, height);
+ }
+ }
+}
+
+QSGDefaultDepthStencilBuffer::~QSGDefaultDepthStencilBuffer()
+{
+ free();
+}
+
+void QSGDefaultDepthStencilBuffer::free()
+{
+ if (m_depthBuffer)
+ m_functions.glDeleteRenderbuffers(1, &m_depthBuffer);
+ if (m_stencilBuffer && m_stencilBuffer != m_depthBuffer)
+ m_functions.glDeleteRenderbuffers(1, &m_stencilBuffer);
+ m_depthBuffer = m_stencilBuffer = 0;
+}
+
+
+QSGDepthStencilBufferManager::~QSGDepthStencilBufferManager()
+{
+ for (Hash::const_iterator it = m_buffers.constBegin(); it != m_buffers.constEnd(); ++it) {
+ QSGDepthStencilBuffer *buffer = it.value().data();
+ buffer->free();
+ buffer->m_manager = 0;
+ }
+}
+
+QSharedPointer<QSGDepthStencilBuffer> QSGDepthStencilBufferManager::bufferForFormat(const QSGDepthStencilBuffer::Format &fmt)
+{
+ Hash::const_iterator it = m_buffers.constFind(fmt);
+ if (it != m_buffers.constEnd())
+ return it.value().toStrongRef();
+ return QSharedPointer<QSGDepthStencilBuffer>();
+}
+
+void QSGDepthStencilBufferManager::insertBuffer(const QSharedPointer<QSGDepthStencilBuffer> &buffer)
+{
+ Q_ASSERT(buffer->m_manager == 0);
+ Q_ASSERT(!m_buffers.contains(buffer->m_format));
+ buffer->m_manager = this;
+ m_buffers.insert(buffer->m_format, buffer.toWeakRef());
+}
+
+uint qHash(const QSGDepthStencilBuffer::Format &format)
+{
+ return qHash(qMakePair(format.size.width(), format.size.height()))
+ ^ (uint(format.samples) << 12) ^ (uint(format.attachments) << 28);
+}
+
+QT_END_NAMESPACE
--- /dev/null
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGDEPTHSTENCILBUFFER_P_H
+#define QSGDEPTHSTENCILBUFFER_P_H
+
+#include <QtCore/qsize.h>
+#include <QtGui/private/qopenglcontext_p.h>
+#include <QtGui/private/qopenglextensions_p.h>
+#include <QtCore/qsharedpointer.h>
+#include <QtCore/qhash.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QSGDepthStencilBufferManager;
+
+class QSGDepthStencilBuffer
+{
+public:
+ enum Attachment
+ {
+ NoAttachment = 0x00,
+ DepthAttachment = 0x01,
+ StencilAttachment = 0x02
+ };
+ Q_DECLARE_FLAGS(Attachments, Attachment)
+
+ struct Format
+ {
+ QSize size;
+ int samples;
+ QSGDepthStencilBuffer::Attachments attachments;
+ bool operator == (const Format &other) const;
+ };
+
+ QSGDepthStencilBuffer(QOpenGLContext *context, const Format &format);
+ virtual ~QSGDepthStencilBuffer();
+
+ // Attaches this depth stencil buffer to the currently bound FBO.
+ void attach();
+ // Detaches this depth stencil buffer from the currently bound FBO.
+ void detach();
+
+ QSize size() const { return m_format.size; }
+ int samples() const { return m_format.samples; }
+ Attachments attachments() const { return m_format.attachments; }
+
+protected:
+ virtual void free() = 0;
+
+ QOpenGLExtensions m_functions;
+ QSGDepthStencilBufferManager *m_manager;
+ Format m_format;
+ GLuint m_depthBuffer;
+ GLuint m_stencilBuffer;
+
+ friend class QSGDepthStencilBufferManager;
+};
+
+Q_DECLARE_OPERATORS_FOR_FLAGS(QSGDepthStencilBuffer::Attachments)
+
+inline bool QSGDepthStencilBuffer::Format::operator == (const Format &other) const
+{
+ return size == other.size && samples == other.samples && attachments == other.attachments;
+}
+
+
+class QSGDefaultDepthStencilBuffer : public QSGDepthStencilBuffer
+{
+public:
+ QSGDefaultDepthStencilBuffer(QOpenGLContext *context, const Format &format);
+ virtual ~QSGDefaultDepthStencilBuffer();
+
+protected:
+ virtual void free();
+};
+
+
+class QSGDepthStencilBufferManager
+{
+public:
+ QSGDepthStencilBufferManager(QOpenGLContext *ctx) : m_context(ctx) { }
+ ~QSGDepthStencilBufferManager();
+ QOpenGLContext *context() const { return m_context; }
+ QSharedPointer<QSGDepthStencilBuffer> bufferForFormat(const QSGDepthStencilBuffer::Format &fmt);
+ void insertBuffer(const QSharedPointer<QSGDepthStencilBuffer> &buffer);
+
+private:
+ typedef QHash<QSGDepthStencilBuffer::Format, QWeakPointer<QSGDepthStencilBuffer> > Hash;
+ QOpenGLContext *m_context;
+ Hash m_buffers;
+
+ friend class QSGDepthStencilBuffer;
+};
+
+extern uint qHash(const QSGDepthStencilBuffer::Format &format);
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif