When using the sizeTable property of the QQuickImageParticles, the vertex shader is not compiling.
This is a workaround for a compiler bug on BB10.
Change-Id: I32d5e92bc300304cb856d97b1310f607df1e48be
Reviewed-by: Alan Alpert <aalpert@rim.com>
" fTex = vPosTex.zw;\n"
"#endif\n"
" highp float currentSize = mix(vData.z, vData.w, t * t);\n"
+#if defined (Q_OS_BLACKBERRY)
+ " highp float fade = 1.;\n"
+#else
" lowp float fade = 1.;\n"
+#endif
" highp float fadeIn = min(t * 10., 1.);\n"
" highp float fadeOut = 1. - clamp((t - 0.75) * 4.,0., 1.);\n"
"\n"