#include "qsgsimpletexturenode.h"
+#include <private/qsgnode_p.h>
QT_BEGIN_NAMESPACE
+class QSGSimpleTextureNodePrivate : public QSGGeometryNodePrivate
+{
+public:
+ QSGSimpleTextureNodePrivate()
+ : QSGGeometryNodePrivate()
+ , m_texCoordMode(QSGSimpleTextureNode::NoTransform)
+ {}
+
+ QSGSimpleTextureNode::TextureCoordinatesTransformMode m_texCoordMode;
+};
+
static void qsgsimpletexturenode_update(QSGGeometry *g,
QSGTexture *texture,
- const QRectF &rect)
+ const QRectF &rect,
+ QSGSimpleTextureNode::TextureCoordinatesTransformMode texCoordMode)
{
if (!texture)
return;
QSize ts = texture->textureSize();
QRectF sourceRect(0, 0, ts.width(), ts.height());
+
+ // Maybe transform the texture coordinates
+ if (texCoordMode.testFlag(QSGSimpleTextureNode::MirrorHorizontally)) {
+ float tmp = sourceRect.left();
+ sourceRect.setLeft(sourceRect.right());
+ sourceRect.setRight(tmp);
+ }
+ if (texCoordMode.testFlag(QSGSimpleTextureNode::MirrorVertically)) {
+ float tmp = sourceRect.top();
+ sourceRect.setTop(sourceRect.bottom());
+ sourceRect.setBottom(tmp);
+ }
+
QSGGeometry::updateTexturedRectGeometry(g, rect, texture->convertToNormalizedSourceRect(sourceRect));
}
Constructs a new simple texture node
*/
QSGSimpleTextureNode::QSGSimpleTextureNode()
- : m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
+ : QSGGeometryNode(*new QSGSimpleTextureNodePrivate)
+ , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
{
setGeometry(&m_geometry);
setMaterial(&m_material);
if (m_rect == r)
return;
m_rect = r;
- qsgsimpletexturenode_update(&m_geometry, texture(), m_rect);
+ Q_D(QSGSimpleTextureNode);
+ qsgsimpletexturenode_update(&m_geometry, texture(), m_rect, d->m_texCoordMode);
markDirty(DirtyGeometry);
}
return;
m_material.setTexture(texture);
m_opaque_material.setTexture(texture);
- qsgsimpletexturenode_update(&m_geometry, texture, m_rect);
+ Q_D(QSGSimpleTextureNode);
+ qsgsimpletexturenode_update(&m_geometry, texture, m_rect, d->m_texCoordMode);
markDirty(DirtyMaterial);
}
return m_material.texture();
}
+/*!
+ \enum QSGSimpleTextureNode::TextureCoordinatesTransformFlag
+
+ The TextureCoordinatesTransformFlag enum is used to specify the
+ mode used to generate texture coordinates for a textured quad.
+
+ \value NoTransform Texture coordinates are oriented with window coordinates
+ i.e. with origin at top-left.
+
+ \value MirrorHorizontally Texture coordinates are inverted in the horizontal axis with
+ respect to window coordinates
+
+ \value MirrorVertically Texture coordinates are inverted in the vertical axis with
+ respect to window coordinates
+ */
+
+/*!
+ Sets the method used to generate texture coordinates to \a mode. This can be used to obtain
+ correct orientation of the texture. This is commonly needed when using a third party OpenGL
+ library to render to texture as OpenGL has an inverted y-axis relative to Qt Quick.
+
+ \sa textureCoordinatesTransform()
+ */
+void QSGSimpleTextureNode::setTextureCoordinatesTransform(QSGSimpleTextureNode::TextureCoordinatesTransformMode mode)
+{
+ Q_D(QSGSimpleTextureNode);
+ if (d->m_texCoordMode == mode)
+ return;
+ d->m_texCoordMode = mode;
+ qsgsimpletexturenode_update(&m_geometry, texture(), m_rect, d->m_texCoordMode);
+ markDirty(DirtyMaterial);
+}
+
+/*!
+ Returns the mode used to generate texture coordinates for this node.
+
+ \sa setTextureCoordinatesTransform()
+ */
+QSGSimpleTextureNode::TextureCoordinatesTransformMode QSGSimpleTextureNode::textureCoordinatesTransform() const
+{
+ Q_D(const QSGSimpleTextureNode);
+ return d->m_texCoordMode;
+}
+
QT_END_NAMESPACE
QT_BEGIN_NAMESPACE
+class QSGSimpleTextureNodePrivate;
+
class Q_QUICK_EXPORT QSGSimpleTextureNode : public QSGGeometryNode
{
public:
void setFiltering(QSGTexture::Filtering filtering);
QSGTexture::Filtering filtering() const;
+ enum TextureCoordinatesTransformFlag {
+ NoTransform = 0x00,
+ MirrorHorizontally = 0x01,
+ MirrorVertically = 0x02
+ };
+ Q_DECLARE_FLAGS(TextureCoordinatesTransformMode, TextureCoordinatesTransformFlag)
+
+ void setTextureCoordinatesTransform(TextureCoordinatesTransformMode mode);
+ TextureCoordinatesTransformMode textureCoordinatesTransform() const;
+
private:
QSGGeometry m_geometry;
QSGOpaqueTextureMaterial m_opaque_material;
QSGTextureMaterial m_material;
QRectF m_rect;
+
+ Q_DECLARE_PRIVATE(QSGSimpleTextureNode)
};
+Q_DECLARE_OPERATORS_FOR_FLAGS(QSGSimpleTextureNode::TextureCoordinatesTransformMode)
+
QT_END_NAMESPACE
#endif // QSGSIMPLETEXTURENODE_H