/*!
\qmlclass ShaderEffect QSGShaderEffect
- \since 5.0
+ \inqmlmodule QtQuick 2
\ingroup qml-basic-visual-elements
\brief The ShaderEffect element applies custom shaders to a rectangle.
\inherits Item
}
/*!
- \qmlproperty string ShaderEffect::fragmentShader
+ \qmlproperty string QtQuick2::ShaderEffect::fragmentShader
This property holds the fragment shader's GLSL source code.
The default shader passes the texture coordinate along to the fragment
}
/*!
- \qmlproperty string ShaderEffect::vertexShader
+ \qmlproperty string QtQuick2::ShaderEffect::vertexShader
This property holds the vertex shader's GLSL source code.
The default shader expects the texture coordinate to be passed from the
}
/*!
- \qmlproperty bool ShaderEffect::blending
+ \qmlproperty bool QtQuick2::ShaderEffect::blending
If this property is true, the output from the \l fragmentShader is blended
with the background using source-over blend mode. If false, the background
}
/*!
- \qmlproperty size ShaderEffect::mesh
+ \qmlproperty size QtQuick2::ShaderEffect::mesh
This property holds the mesh resolution. The default resolution is 1x1
which is the minimum and corresponds to a mesh with four vertices.
}
/*!
- \qmlproperty enumeration ShaderEffect::cullMode
+ \qmlproperty enumeration QtQuick2::ShaderEffect::cullMode
This property defines which sides of the element should be visible.