combination with the NativeRendering render type will lend poor and sometimes pixelated
results.
- On HighDpi "retina" displays this property is ignored and QtRendering is always used.
+ On HighDpi "retina" displays and mobile and embedded platforms, this property is ignored
+ and QtRendering is always used.
*/
QQuickText::RenderType QQuickText::renderType() const
{
combination with the NativeRendering render type will lend poor and sometimes pixelated
results.
- On HighDpi "retina" displays this property is ignored and QtRendering is always used.
+ On HighDpi "retina" displays and mobile and embedded platforms, this property is ignored
+ and QtRendering is always used.
*/
QQuickTextEdit::RenderType QQuickTextEdit::renderType() const
{
combination with the NativeRendering render type will lend poor and sometimes pixelated
results.
- On HighDpi "retina" displays this property is ignored and QtRendering is always used.
+ On HighDpi "retina" displays and mobile and embedded platforms, this property is ignored
+ and QtRendering is always used.
*/
QQuickTextInput::RenderType QQuickTextInput::renderType() const
{
*/
QSGGlyphNode *QSGContext::createNativeGlyphNode()
{
+#if defined(QT_OPENGL_ES) && !defined(QT_OPENGL_ES_2_ANGLE)
+ return createGlyphNode();
+#else
return new QSGDefaultGlyphNode;
+#endif
}
/*!