If empty, it will affect all particles.
*/
/*!
- \qmlproperty list<string> QtQuick.Particles2::Affector::collisionParticles
+ \qmlproperty list<string> QtQuick.Particles2::Affector::whenCollidingWith
If any logical particle groups are specified here, then the affector
will only be triggered if the particle being examined intersects with
a particle of one of these groups.
+ This is different from the groups property. The groups property selects which
+ particles might be examined, and if they meet other criteria (including being
+ within the bounds of the Affector, modified by shape) then they will be tested
+ again to see if they intersect with a particles from one of the particle groups
+ in whenCollidingWith.
+
By default, no groups are specified.
*/
/*!