Removing some stale comments.
authorAlan Alpert <alan.alpert@nokia.com>
Thu, 20 Oct 2011 00:52:29 +0000 (10:52 +1000)
committerQt by Nokia <qt-info@nokia.com>
Fri, 21 Oct 2011 02:12:18 +0000 (04:12 +0200)
Change-Id: If30a6e044c1e15dbbbd9dfca44fe64572099ea13
Reviewed-by: Martin Jones <martin.jones@nokia.com>

src/declarative/particles/qsgparticlesystem_p.h

index c739954..37fcbac 100644 (file)
@@ -240,7 +240,6 @@ public:
     explicit QSGParticleSystem(QSGItem *parent = 0);
     ~QSGParticleSystem();
 
-    //TODO: Hook up running and temporal manipulators to the animation
     bool isRunning() const
     {
         return m_running;
@@ -278,7 +277,7 @@ protected:
 private slots:
     void emittersChanged();
     void loadPainter(QObject* p);
-    void createEngine(); //### method invoked by sprite list changing (in engine.h) - pretty nasty
+    void createEngine(); //Not invoked by sprite engine, unlike Sprite uses
     void particleStateChange(int idx);
 
 public: