Change-Id: I3effd31849b21a9497fadfb22c959562bff7951b
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
"uniform sampler2D texture; \n"
"uniform lowp vec4 color; \n"
"void main() { \n"
- " gl_FragColor = vec4(texture2D(texture, sampleCoord).rgb * color.a, 1.0); \n"
+ " lowp vec4 glyph = texture2D(texture, sampleCoord); \n"
+ " gl_FragColor = vec4(glyph.rgb * color.a, glyph.a); \n"
"}";
}
state.context()->functions()->glBlendColor(c.redF(),
c.greenF(),
c.blueF(),
- 1.0f);
+ c.alphaF());
}
}