id: fontDialog
}
- InputDialog {
- id: intInputDialog
+ VBoxLayout {
+ PushButton {
+ text: qsTr("InputDialog::getInt()")
+ onClicked: {
+ var value = InputDialog.getInt(0, qsTr("Integer Input"), qsTr("Percentage..."), 25)
+ console.log("InputDialog.getInt returned " + value)
+ }
+ }
- labelText: qsTr("Percentage")
- }
+ PushButton {
+ text: qsTr("InputDialog::getDouble()")
+ onClicked: {
+ var value = InputDialog.getDouble(0, qsTr("Double Input"), qsTr("Amount:"), 37.56)
+ console.log("InputDialog.getDouble returned " + value)
+ }
+ }
+
+ PushButton {
+ text: qsTr("InputDialog::getItem()")
+ onClicked: {
+ var items = [ qsTr("Spring"), qsTr("Summer"), qsTr("Autem"), qsTr("Winter") ]
+ var item = InputDialog.getItem(0, qsTr("Item Selection"), qsTr("Season:"), items)
+ console.log("InputDialog.getItem returned " + item)
+ }
+ }
+
+ PushButton {
+ text: qsTr("InputDialog::getText()")
+ onClicked: {
+ var text = InputDialog.getText(0, qsTr("Text Input"), qsTr("User name:"))
+ console.log("InputDialog.getText returned " + text)
+ }
+ }
- VBoxLayout {
PushButton {
text: qsTr("Color Dialog...")
onClicked: {
}
}
- PushButton {
- text: qsTr("Input Dialog (Int)...")
- onClicked: {
- if (intInputDialog.exec())
- console.log(intInputDialog.intValue + "%")
- }
- }
}
}
+++ /dev/null
-import QtGui 1.0
-
-Widget {
- VBoxLayout {
- PushButton {
- text: "InputDialog::getDouble"
- onClicked: {
- var value = InputDialog.getDouble(0, "Double Input", "A Double number")
- console.log("InputDialog.getDouble returned " + value)
- }
- }
-
- PushButton {
- text: "InputDialog::getInt"
- onClicked: {
- var value = InputDialog.getInt(0, "Integer Input", "An Integer number")
- console.log("InputDialog.getInt returned " + value)
- }
- }
-
- PushButton {
- text: "InputDialog::getItem"
- onClicked: {
- var items = [ "Item 1", "Item 2", "Item 3"]
- var item = InputDialog.getItem(0, "Item Selection", "Select an item", items)
- console.log("InputDialog.getItem returned " + item)
- }
- }
-
- PushButton {
- text: "InputDialog::getText"
- onClicked: {
- var text = InputDialog.getText(0, "Text Input", "Any text")
- console.log("InputDialog.getText returned " + text)
- }
- }
- }
-}