Augment Samegame with resource efficient particle system
authorAlan Alpert <alan.alpert@nokia.com>
Mon, 12 Dec 2011 01:32:32 +0000 (11:32 +1000)
committerQt by Nokia <qt-info@nokia.com>
Wed, 14 Dec 2011 03:48:07 +0000 (04:48 +0100)
commitf5dbae43343be8051ddffea7b3505844a24b3948
treed6a2902d0c0c5014f7065121880e0c70589dd22d
parent99ada06f52876038e01d8ee872f6ea260ce20591
Augment Samegame with resource efficient particle system

The particle system cannot automatically turn itself off when it's not
needed, however it is easy enough to do so manually. This change does so
in SameGame as an example.

Task-number: QTBUG-22923
Change-Id: I5f2b3e572222f03c9412fd24c40276529e7d0e7e
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
Reviewed-by: Martin Jones <martin.jones@nokia.com>
examples/declarative/samegame/SamegameCore/BoomBlock.qml
examples/declarative/samegame/SamegameCore/GameArea.qml