Include the textureid/glyph cache in the material sorting
authorGunnar Sletta <gunnar.sletta@nokia.com>
Fri, 30 Sep 2011 13:46:17 +0000 (15:46 +0200)
committerQt by Nokia <qt-info@nokia.com>
Fri, 30 Sep 2011 14:50:17 +0000 (16:50 +0200)
commitb4725c0d2550322105e9004d75ee864659ccb1ab
treeda5535a083cd1db00ab9812c7ee266ac4d20b6c8
parentd25745647aa4a1125c03eeba0efb8283cc0a5f91
Include the textureid/glyph cache in the material sorting

Change-Id: Ic9740081e9e0e53801bbda64f6b147ab74102663
Reviewed-on: http://codereview.qt-project.org/5887
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Yoann Lopes <yoann.lopes@nokia.com>
src/declarative/scenegraph/qsgdistancefieldglyphnode_p.cpp