Renamed of texture material classes to be more intuitivly named
authorGunnar Sletta <gunnar.sletta@nokia.com>
Mon, 9 May 2011 10:56:50 +0000 (12:56 +0200)
committerGunnar Sletta <gunnar.sletta@nokia.com>
Mon, 9 May 2011 11:51:40 +0000 (13:51 +0200)
commit2aa66a66608216e8903206644efcf6a620bcd570
tree608a775a7a93158a6a9d8d855a89ab4c5829e017
parent743f8df88ae2e40506ec8e006b14f6f415c4e1be
Renamed of texture material classes to be more intuitivly named

The assumption is that most people will use QSGTextureMaterial
so this should be the one that works for both transparent
and opaque textures. QSGOpaqueTextureMaterial is an optimization
src/declarative/items/qsgninepatchnode_p.h
src/declarative/scenegraph/qsgdefaultimagenode_p.h
src/declarative/scenegraph/util/qsgpainternode_p.h
src/declarative/scenegraph/util/qsgsimpletexturenode.h
src/declarative/scenegraph/util/qsgtexturematerial.cpp
src/declarative/scenegraph/util/qsgtexturematerial.h
src/declarative/scenegraph/util/qsgtexturematerial_p.h